Values:
Agility value:
Abysmal
Very poor
Poor
Below Average
Slightly below average
Average
Slightly Above Average
Above Average
Fairly Good
Good
Very Good
Great
Stat-Skill
Exceptional
Outstanding
Remarkable
Extraordinary
Phenomenal
Incredible
Inhuman
Speed value:
Abysmal
Very poor
Poor
Below Average
Slightly below average
Average
Slightly Above Average
Above Average
Fairly Good
Good
Very Good
Great
Stat-Skill
Exceptional
Outstanding
Remarkable
Extraordinary
Phenomenal
Incredible
Inhuman
Dexterity value:
Abysmal
Very poor
Poor
Below Average
Slightly below average
Average
Slightly Above Average
Above Average
Fairly Good
Good
Very Good
Great
Stat-Skill
Exceptional
Outstanding
Remarkable
Extraordinary
Phenomenal
Incredible
Inhuman
Perception value:
Abysmal
Very poor
Poor
Below Average
Slightly below average
Average
Slightly Above Average
Above Average
Fairly Good
Good
Very Good
Great
Stat-Skill
Exceptional
Outstanding
Remarkable
Extraordinary
Phenomenal
Incredible
Inhuman
Strength value:
Abysmal
Very poor
Poor
Below Average
Slightly below average
Average
Slightly Above Average
Above Average
Fairly Good
Good
Very Good
Great
Exceptional
Outstanding
Remarkable
Extraordinary
Phenomenal
Incredible
Inhuman
Empathy value:
Abysmal
Very poor
Poor
Below Average
Slightly below average
Average
Slightly Above Average
Above Average
Fairly Good
Good
Very Good
Great
Exceptional
Outstanding
Remarkable
Extraordinary
Phenomenal
Incredible
Inhuman
Weapon quality:
Average
Excellent
Superior
Current Lighting:
Fully lit
Complete darkness
Current Fatigue:
0 to 100
-1 to -49
Aiming penalty:
None
High/Middle/Low
Chest/Waist
Shoulders/Thighs
Non-human parts
Shins
Arms
Head/Hands
Face/Neck
Choose your skillset:
None
Brawling
Cestus
Knives
One-Handed Swords
One-Handed Axes
One-Handed Crushing
Pankration
Spears
Staves
Tridents
Two-Handed Axes
Whips
Weapon Stance:
Amount of Stance ranks:
Add traits:
Traits:
Unpredictability:
Disciplined Mind:
Acrobat's Edge:
Mobile Skirmisher:
Weight Carried
0
0.5-4.5
5-9.5
10-14.5
15-19.5
20-24.5
25-29.5
30-34.5
35-39.5
40-44.5
45-49.5
50-54.5
55-59.5
60-64.5
65-69.5
70-74.5
75-79.5
80-84.5
85-89.5
90-94.5
95+
Choose a creature:
Creature value:
none
A fluvitur pup (Signal Tower Island)
An angry gull (Signal Tower Island)
A rock crab (Signal Tower Island)
A saltwater snapper (Signal Tower Island)
A fluvitur (Signal Tower Shipwreck)
A large brown rat (Iridine Sewers)
An osecar (Iridine Sewers)
A sewer rodent (Iridine Sewers)
A sewer snake (Iridine Sewers)
A quivering sticky brown ooze (Iridine Sewers)
A small alligator (Iridine Sewers)
A massive arachnid (Iridine Sewers)
A sickly yellow rat (Iridine Pits)
A plump brown rat (Iridine Pits)
A gaunt grey rat (Iridine Pits)
A filth-covered rat (Iridine Pits)
A pale white rat with crimson splotches (Iridine Pits)
A cliff crab (Sea Caves)
A sea snake (Sea Caves)
A large bat (Sea Caves)
A massive subterranean serpent (Sea Caves)
A massive crab with a crimson shell (Sea Caves)
A leech snake (Old City)
A carrion beetle (Old City)
A diabolus ardentis (Old City)
An eyeless humanoid form (Undertown)
A shadowy eyeless humanoid form (Undertown)
A puddle of quivering black slime (Undertown)
A carrion snake (Old City Tunnels)
A scythe bug (Old City Tunnels)
A carrion bird (Old City Tunnels)
A statorus (Monlon Barracks)
A pungopiscor (Monlon Barracks)
A chauliodus sloani (Monlon Barracks)
A dirt snake (Monlon Mines)
A molerat (Monlon Mines)
A shield bee (RV Tower)
A nest turtle (RV Tower)
A schtraffeg (RV Ruins)
A blischa'ag (RV Ruins)
A mountain lion (RV Wilderness)
A wolf (RV Wilderness)
A plump white goose (RV Wilderness)
Calculate Stats and Update Creature Selection